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Linux Cubed Series 8: LINUX Games
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Linux Cubed Series 8 - LINUX Games.iso
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muds
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mordor_2.000
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mordor_2
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src
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mextern.h
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C/C++ Source or Header
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1995-06-21
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7KB
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308 lines
/*
* MEXTERN.H:
*
* This file contains the external function and variable
* declarations required by the rest of the program.
*
* Copyright (C) 1991, 1992, 1993 Brett J. Vickers
*
*/
#include <stdio.h>
#include <sys/file.h>
#ifndef MIGNORE
extern int Tablesize;
extern int Cmdnum;
extern long Time;
extern struct lasttime Shutdown;
extern int Spy[PMAX];
extern int Numlockedout;
extern lockout *Lockout;
extern struct {
creature *ply;
iobuf *io;
extra *extr;
} Ply[PMAX];
extern struct {
short hpstart;
short mpstart;
short hp;
short mp;
short ndice;
short sdice;
short pdice;
} class_stats[11];
extern struct cmdstruct {
char *cmdstr;
int cmdno;
int (*cmdfn)();
} cmdlist[];
extern struct {
char *splstr;
int splno;
int (*splfn)();
} spllist[];
extern struct {
int splno;
char realm;
int mp;
int ndice;
int sdice;
int pdice;
char bonus_type;
} ospell[];
extern short level_cycle[][10];
extern short thaco_list[][20];
extern long quest_exp[];
extern int bonus[35];
extern char class_str[][15];
extern char race_str[][15];
extern char race_adj[][15];
extern char lev_title[][8][20];
extern char article[][10];
extern char number[][10];
extern long needed_exp[25];
#endif
/* FILES1.C */
extern int count_obj(), write_obj(), count_inv(), write_crt(),
count_mon(), count_ite(), count_ext(), count_ply(),
write_rom(), read_obj(), read_crt(), read_rom();
extern void free_obj(), free_crt(), free_rom();
/* FILES2.C */
extern int load_rom(), load_mon(), load_obj(), load_ply(), save_ply(),
is_rom_loaded(), reload_rom(), resave_rom();
extern void put_queue(), pull_queue(), front_queue(), flush_rom(),
flush_crt(), flush_obj(), resave_all_rom(), save_all_ply();
/* FILES3.C */
extern int write_obj_to_mem(), write_crt_to_mem(), read_obj_from_mem(),
read_crt_from_mem(), load_crt_tlk(), talk_crt_act();
/* IO.C */
extern int io_check(), accept_input(), locked_out(), addr_equal(),
remove_wait();
extern void sock_init(), sock_loop(), accept_connect(), output_buf(),
print(), handle_commands(), disconnect(), broadcast(),
broadcast_wiz(), broadcast_rom(), broadcast_rom2(),
broadcast_robot_rom(), add_wait(), init_connect(),
waiting(), child_died(), reap_children();
/* COMMAND1.C */
extern void login(), create_ply(), command(), parse();
extern int process_cmd();
/* COMMAND2.C */
extern int look(), move(), say(), get(), inventory(), drop();
extern void get_all_rom(), get_all_obj(), drop_all_rom(), drop_all_obj(),
get_perm_obj();
/* COMMAND3.C */
extern int wear(), remove_obj(), equipment(), ready(), hold();
extern void wear_all(), remove_all(), equip_list();
/* COMMAND4.C */
extern int health(), info(), follow(), lose(), group(), track(), peek(),
help(), welcome(), send(), broadsend();
extern void info_2();
/* COMMAND5.C */
extern int attack(), who(), search(), hide(), set(), clear(),
quit(), ply_suicide(), attack_crt(), whois();
extern void suicide();
/* COMMAND6.C */
extern int yell(), go(), openexit(), closeexit(), unlock(), lock(),
picklock(), steal();
/* COMMAND7.C */
extern int flee(), list(), buy(), sell(), value(), backstab(), train();
/* COMMAND8.C */
extern int give(), repair(), prt_time(), circle(), bash(), savegame(),
talk();
extern void give_money(), talk_action();
/* COMMAND9.C */
extern int bribe(), haste(), pray(), prepare(), use(), ignore(), pfinger();
/* COMMAND10.C */
extern int sneak(), gtalk(), pledge(), rescind(), purchase(),
selection(), trade(), room_obj_count();
extern void lower_prof(), add_prof(), lose_all(), dissolve_item();
/* COMMAND11.C */
extern int emote();
extern int passwd(), vote();
extern int pfinger();
/* MAGIC1.C */
extern int cast(), teach(), study(), readscroll(), drink(), zap(),
zap_obj(), offensive_spell();
/* MAGIC2.C */
extern int vigor(), curepoison(), light(), protection(), mend();
/* MAGIC3.C */
extern int bless(), invisibility(), restore(), turn(), befuddle();
/* MAGIC4.C */
extern int detectinvis(), detectmagic(), teleport(), enchant();
/* MAGIC5.C */
extern int recall(), summon(), heal(), magictrack(), levitate(),
resist_fire(), fly();
/* MAGIC6.C */
extern int resist_magic(), know_alignment(), remove_curse();
/* MAGIC7.C */
extern int resist_cold(), breathe_water(), earth_shield(),
locate_player(), drain_exp (), rm_disease(), object_send();
/* MAGIC8.C */
extern int room_vigor(), fear(), rm_blind(), silence(), blind(), charm(), spell_fail();
/* DM1.C */
extern int dm_teleport(), dm_send(), dm_purge(), dm_users(),
dm_echo(), dm_flushsave(), dm_rmstat(), dm_reload_rom(),
dm_resave(), dm_create_obj(), dm_perm(), dm_invis(),
dm_ac(), dm_shutdown(), dm_force(), dm_flush_crtobj(),
dm_create_crt();
/* DM2.C */
extern int stat_rom(), stat_crt(), stat_obj(), dm_stat(),
dm_add(), dm_add_rom(), dm_add_ext(), dm_add_crt(),
dm_add_obj(), dm_spy();
/* DM3.C */
extern void link_rom(), expand_exit_name();
extern int dm_set(), dm_set_rom(), dm_set_ext(), dm_set_crt(),
dm_set_obj(), del_exit(), dm_log(), dm_loadlockout(),
dm_finger(), dm_list(), dm_info(), dm_set_xflg();
/* DM4.C */
extern int dm_param(), dm_silence(), dm_broadecho(),
dm_cast(), dm_group(), dm_view(), dm_obj_name(),
dm_crt_name();
/* DM5.C */
extern int dm_replace(), desc_search(), dm_nameroom(), dm_append(),
dm_prepend(), dm_delete(), dm_help();
extern void txt_parse();
/* DM6.C */
extern int dm_dust(), dm_follow(), dm_attack(), list_enm(), list_charm();
/* PLAYER.C */
extern void init_ply(), uninit_ply(), update_ply(), up_level(),
down_level(), add_obj_crt(), del_obj_crt(), compute_ac(),
compute_thaco();
extern char *title_ply(), *ply_prompt();
extern int weight_ply(), max_weight(), profic(), mprofic(),
mod_profic(), has_light(), fall_ply();
extern creature *find_who(), *lowest_piety(), *low_piety_alg();
/* CREATURE.C */
extern creature *find_crt();
extern int add_enm_crt(), del_enm_crt(), is_enm_crt(), add_charm_crt(),
del_charm_crt(), is_charm_crt();
extern void end_enm_crt(), die(), temp_perm(), die_perm_crt(),
check_for_flee(), consider(), add_enm_dmg();
/* ROOM.C */
extern void add_ply_rom(), del_ply_rom(), add_obj_rom(),
del_obj_rom(), add_crt_rom(), del_crt_rom(),
add_permcrt_rom(), add_permobj_rom(),
check_exits(), display_rom(), check_traps();
extern exit_ *find_ext();
extern int count_vis_ply();
/* OBJECT.C */
extern void add_obj_obj(), del_obj_obj(), rand_enchant();
extern int list_obj(), weight_obj();
extern object *find_obj();
/* UPDATE.C */
extern void update_game(), update_users(), update_random(),
update_active(), update_time(), update_exit(),
update_shutdown(), add_active(), del_active();
extern int crt_spell(), choose_item();
/* POST.C */
extern int postsend(), postread(), postdelete(), notepad();
extern void postedit(), noteedit();
/* ACTION.C */
extern int action();
/* MISC.C */
extern void merror(), lowercize(), zero(), delimit(), view_file(), logf(),
sort_cmds(), load_lockouts(), please_wait(), logn();
extern int low(), up(), dice(), exp_to_lev(), dec_daily(), sort_cmp(),
file_exists(), isnumber();
extern char *crt_str(), *obj_str();
/* SPECIAL1.C */
extern int special_read(), special_cmd();
#ifdef COMPRESS
/* COMPRESS.C */
extern int compress(), uncompress();
#endif
extern int nirvana(),list_act();